since there would be nothing to predict
anyway.”
Evolutionary forces and learned
expectations jointly produce streak-
seeking minds, proposes psychologist
Andreas Wilke of Clarkson University
in Potsdam, N. Y. In the distant past and
in the present moment, in stands of trees
dotting a savanna and in shopping malls
punctuating an urban sprawl, desirable
stuff clusters together.
A gambler’s dilemma
In support of the idea that human thinking — not just brain activity but also how
the brain reads the environment—is
attuned to streaks, Scheibehenne and his
colleagues have found that volunteers
prefer betting on the next symbol to
appear on a computerized slot machine if
they have seen one or both of its two symbols (cherries and a peach, for example)
come up several consecutive times on a
regular basis, rather than in a random
succession that includes a few clusters
here and there. That makes sense for
gamblers, since a streaky machine is
more predictable than a random one.
In contrast, bettors trying to decide
whether cherries or a peach would turn
up next tended to do poorly and to give
up on machines with symbols that frequently alternate, apparently overlooking
the predictable back-and-forth pattern,
the scientists report in an upcoming
Evolution and Human Behavior.
Betting patterns of the 238 participants in the slot machine study— who
were vying for $50 awards given to the
top two gamblers — signaled an intuitive
preference for streaky sequences, says
Scheibehenne. Slot machines elicited a
foraging strategy used by animals that
seek food distributed in patches, whether
icons were programmed to appear randomly or regularly in long strings.
Foraging for slot machine successes in
this way worked best on streaky machines
and worst on alternating machines.
Finding clumps of anything depends
on a simple rule of thumb: Keep searching in the same place after a successful choice, such as finding a berry in a
bush, and move to another spot after a
failed attempt or two. For alternating
sequences, the opposite approach works
better: Look elsewhere after a correct
choice and stay put after an
error, because the situation
will reverse quickly.
For random sequences
anything goes, because all
strategies do equally poorly.
In Scheibehenne’s study,
volunteers saw two slot
machines on a computer
screen. Participants didn’t
know which machine generated a random sequence of icons and
which one produced a sequence that
alternated icons or clustered them
together to varying extents. Overall, players continued to bet on streaky machines
70 percent of the time after making winning choices. And players used the patch-finding strategy on about half of their
alternating-machine bets and a bit more
often than that when wagering on random machines.
“Participants may have had a general tendency to use the appropriate
choice strategy for streaky environments as a default strategy in all cases,
which could explain their inferior performance on alternating sequences,”
Scheibehenne says.
Consistent with that possibility,
participants made progressively more
losing bets on slightly and moderately
alternating sequences over 250 trials,
appearing to become increasingly con-
fused, rather than learning to predict
back-and-forth swings.
These findings build on evidence of
hot-hand thinking across cultures that
was reported in 2009 by Wilke and
anthropologist Clark Barrett of the
University of California, Los Angeles.
Wilke and Barrett developed a com-
puter game that simulates a search for
fruit trees in a forest and for modern
resources such as parking spaces. In
100 trials, each player decides whether
to stay in the same spot or
move to a new spot to find
what they want. In each case,
resources are randomly dis-
tributed.
Among 32 UCLA students and 32 Shuar hunter-gatherers living in an
In another exercise, the students
and hunter-gatherers tried to predict
100 random coin flips. Half the students,
who knew about the concept of randomness, usually assumed incorrectly that
getting heads meant that the next flip
would yield another heads, and getting
tails would lead to another tails. So did
nearly all Shuar.
“This supports the idea that hot-hand
thinking is an evolved default, which,
in cases of true randomness, must be
learned out of,” Wilke says.
In stands
of trees
and in
shopping
malls,
desirable
stuff clusters
together.
Hunting and gathering
Even in a video game where players
roam huge domes searching for chests
that contain glowing green spheres, a
foraging tactic that evolution has honed
for finding patches of berries and other
Picking winners
in a new study, volunteers predicted
whether cherries or a peach would
next appear on a slot machine programmed to frequently alternate the
symbols (top) or to deliver them in
clusters (bottom). people appeared to
expect streaks in both cases. source:
59%
correct
predictions
71%
correct
predictions
February 12, 2011 | science news | 27